// ConnectingState.cs
//
//XMPP .NET Library Copyright (C) 2006, 2008 Dieter Lunn
//
//This library is free software; you can redistribute it and/or modify it under
//the terms of the GNU Lesser General Public License as published by the Free
//Software Foundation; either version 3 of the License, or (at your option)
//any later version.
//
//This library is distributed in the hope that it will be useful, but WITHOUT
//ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
//FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
//
//You should have received a copy of the GNU Lesser General Public License along
//with this library; if not, write to the Free Software Foundation, Inc., 59
//Temple Place, Suite 330, Boston, MA 02111-1307 USA

namespace xmpp.states
{
	/// <summary>
	/// The state used to connect to the server.  The initial state of the library.
	/// </summary>
	public class ConnectingState : State
	{
		/// <summary>
		/// Create a new instance of the connecting state.
		/// </summary>
		public ConnectingState() : base()
		{
			//_current = ProtocolState.Instance;
		}
		
		/// <summary>
		/// Executes the state.  In this case we are telling the socket to connect to the server.
		/// </summary>
		/// <param name="data">
		/// The <see cref="xmpp.common.Tag"/> is not needed here as we are just starting the connection.
		/// </param>
		public override void Execute (xmpp.common.Tag data)
		{
			_current.Socket.Connect();
		}
	}
}
